survivors
There is a character selection where once a survivor is chosen, the others cannot choose the same one.
In addition to being divided into sentries (who attack the killer), support (who help others), and perhaps survivor (who only focuses on their own survival), the game will also be divided according to how skills are used: some survivors will be able to use them always or only a limited number per game, while others will depend on a bar increasing to be able to use them. (Sorry if it's not clear, Ill explain it better later. in mechanics)
mari
the image is temporalThe team caretaker, always trying to help despite the problem.
Im not sure if I should put the story here, because it would ruin the fun of discovering it in the game.
Her abilities would be healing: a simple healing where you have to choose who to heal, but it's limited, one where she heals someone more heal but gets hurt herself and another where she can give her coil to anyone and slowly heal them up to a maximum of 30 or 40, Im not sure. But while she dont have the coil, her maximum health will be her current health.
and she can always see the health of whoever is in front of her in numbers (others dont see it, only small visual changes).
Name in progress
Ill call him the builder for now, until I have a new name.
killers
Im also trying to implement something of teamwork in killer mode, but in a way that ruins the survivors' teamwork. I dont think it's working very well, though.
last update: 1/22/2026